4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 10m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 21 · below 20 is lag, below 10 is badEntities
48 h range 746,704–819,944 · memory 8,908 MBUptime
1 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC22d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 121/100
- 71/225
- 30/700
- 74/700
- 293/310
Quick answers
from the figures on this pageWipe schedule
What happens on 4Netplayers-5400HalleinGoesRust when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 25 hours in.
When does 4Netplayers-5400HalleinGoesRust wipe?
Its rhythm cannot be told from the wipes of 4Netplayers-5400HalleinGoesRust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 5 hours ago the current world was made.
Tags
How should you read the tags on 4Netplayers-5400HalleinGoesRust?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers-5400HalleinGoesRust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show 4Netplayers-5400HalleinGoesRust?
On Rust Metrics, 4Netplayers-5400HalleinGoesRust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does 4Netplayers-5400HalleinGoesRust hold among Rust servers?
Player hours over seven days put 4Netplayers-5400HalleinGoesRust at #6,597, in the top 30% of all ranked servers.
What is the population on 4Netplayers-5400HalleinGoesRust?
Current headcount on 4Netplayers-5400HalleinGoesRust: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Server
Which location does 4Netplayers-5400HalleinGoesRust run from?
Reading: location. 4Netplayers-5400HalleinGoesRust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 213.202.203.53:28015.
What Rust version is 4Netplayers-5400HalleinGoesRust on?
Reading: 4Netplayers-5400HalleinGoesRust, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for 4Netplayers-5400HalleinGoesRust?
Reading: 28 server fps on average across the last 48 hours. It never dropped below 21. Check: entities. The peak was 819,944, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 9,730 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 4Netplayers-5400HalleinGoesRust, and is it online?
Check: connection. 4Netplayers-5400HalleinGoesRust is online at this moment. Check: restart. The uptime it reports puts the last restart about 38 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 6 October 2026.
Settings and map
What rules does 4Netplayers-5400HalleinGoesRust enforce, and what are its settings?
No gather rate appears in the name: 4Netplayers-5400HalleinGoesRust. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 4Netplayers-5400HalleinGoesRust?
From seed 1234567890, the game generates the procedural map on 4Netplayers-5400HalleinGoesRust. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to 4Netplayers-5400HalleinGoesRust?
Press F1 in Rust and enter client.connect 213.202.203.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.