RUST METRICSFlight deck · live data
Data live Servers11,770 Players75,264 Populated3,495 Fresh wipes 3 h241 Scan5 min
‹ All servers213.202.203.53:28015
Online Full Queue Fresh wipe Wipe due No query

4Netplayers-5400HalleinGoesRust

Online 213.202.203.53:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 28 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 250 500 750 1000 ENT 819,944 ×1000

Entities

48 h range 746,704–819,944 · memory 8,908 MB
1239 ET SINCE RESTART 1D 14H

Uptime

1 days 14 hours since its last restart, at the last reading
7-day average0peak 2
Rank#6,597top 30%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Memory8,908MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:29 UTC22d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 4Netplayers-5400HalleinGoesRust when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 25 hours in.

When does 4Netplayers-5400HalleinGoesRust wipe?

Its rhythm cannot be told from the wipes of 4Netplayers-5400HalleinGoesRust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 5 hours ago the current world was made.

Tags

How should you read the tags on 4Netplayers-5400HalleinGoesRust?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers-5400HalleinGoesRust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 4Netplayers-5400HalleinGoesRust?

On Rust Metrics, 4Netplayers-5400HalleinGoesRust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does 4Netplayers-5400HalleinGoesRust hold among Rust servers?

Player hours over seven days put 4Netplayers-5400HalleinGoesRust at #6,597, in the top 30% of all ranked servers.

What is the population on 4Netplayers-5400HalleinGoesRust?

Current headcount on 4Netplayers-5400HalleinGoesRust: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2.

Server

Which location does 4Netplayers-5400HalleinGoesRust run from?

Reading: location. 4Netplayers-5400HalleinGoesRust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 213.202.203.53:28015.

What Rust version is 4Netplayers-5400HalleinGoesRust on?

Reading: 4Netplayers-5400HalleinGoesRust, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for 4Netplayers-5400HalleinGoesRust?

Reading: 28 server fps on average across the last 48 hours. It never dropped below 21. Check: entities. The peak was 819,944, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 9,730 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on 4Netplayers-5400HalleinGoesRust, and is it online?

Check: connection. 4Netplayers-5400HalleinGoesRust is online at this moment. Check: restart. The uptime it reports puts the last restart about 38 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 6 October 2026.

Settings and map

What rules does 4Netplayers-5400HalleinGoesRust enforce, and what are its settings?

No gather rate appears in the name: 4Netplayers-5400HalleinGoesRust. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers-5400HalleinGoesRust?

From seed 1234567890, the game generates the procedural map on 4Netplayers-5400HalleinGoesRust. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to 4Netplayers-5400HalleinGoesRust?

Press F1 in Rust and enter client.connect 213.202.203.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.