Local Staging Test
Offline 213.193.252.202:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 123/100
- 136/225
- 47/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
When does Local Staging Test wipe?
The rhythm of Local Staging Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 11 hours ago the current world was made.
Lists and filters
How should you read the tags on Local Staging Test?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166427 (Build): Game build reading: 166427; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Local Staging Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Staging Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Staging Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Staging Test hold among Rust servers?
Player hours over seven days put Local Staging Test at #16,608, in the top 70% of all ranked servers.
How full does Local Staging Test get?
Status for Local Staging Test: offline. Last seen 27 days 22 hours ago.
Operator and location
Where does Local Staging Test sit?
No region tag on Local Staging Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.193.252.202:28015.
What Rust version is Local Staging Test on?
Version check: Rust network protocol 2634 and build 166427 on Windows, run by Local Staging Test. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Local Staging Test, and is it online now?
Reading: offline. Local Staging Test last answered 27 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What rules does Local Staging Test enforce, and what are its settings?
Check: gather rate. The name Local Staging Test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local Staging Test?
Check: map. Procedural, generated by the game, on Local Staging Test.
How to join
How do you connect to Local Staging Test?
To join: start Rust, press F1 and type client.connect 213.193.252.202:28015. Or press Launch Rust here and Steam opens the game and connects you.