ServerRustTest
Offline 213.189.205.86:10002 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 121/100
- 49/225
- 18/700
- 50/700
- 243/260
Quick answers
from the figures on this pageReset cycle
What wipe timing does ServerRustTest follow?
The rhythm of ServerRustTest's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 21 days 12 hours ago.
Tags
How should you read the tags on ServerRustTest?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from ServerRustTest. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ServerRustTest?
These Rust Metrics lists carry ServerRustTest: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does ServerRustTest hold among Rust servers?
Player hours over seven days put ServerRustTest at #15,867, in the top 72% of all ranked servers.
What player count does ServerRustTest carry?
Status for ServerRustTest: offline. Last seen 21 days 11 hours ago.
Server
Where does ServerRustTest sit?
No region tag on ServerRustTest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 213.189.205.86:10002.
What Rust version is ServerRustTest on?
Reading: ServerRustTest, Rust network protocol 2634 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerRustTest, and is it online now?
Reading: offline. ServerRustTest last answered 21 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.
Rules and settings
What rules does ServerRustTest enforce, and what are its settings?
Reading the name gives no gather rate for ServerRustTest. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ServerRustTest?
Check: map. Procedural, size 4,000, seed 1234, generated by the game on ServerRustTest. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join ServerRustTest?
Press F1 in Rust and enter client.connect 213.189.205.86:10002. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
