Combat Local - Carbon Dev
Offline 213.182.203.86:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageReset cycle
When does Combat Local - Carbon Dev wipe?
The rhythm of Combat Local - Carbon Dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on Combat Local - Carbon Dev?
Tags published by Combat Local - Carbon Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Combat Local - Carbon Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Combat Local - Carbon Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Combat Local - Carbon Dev hold among Rust servers?
Player hours over seven days put Combat Local - Carbon Dev at #11,541, in the top 52% of all ranked servers.
What is the population on Combat Local - Carbon Dev?
Status for Combat Local - Carbon Dev: offline. Last seen 4 days 4 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Which location does Combat Local - Carbon Dev run from?
No region comes from Combat Local - Carbon Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.182.203.86:28015.
What Rust version is Combat Local - Carbon Dev on?
Reading: Combat Local - Carbon Dev, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Combat Local - Carbon Dev, and is it online?
Check: connection. Combat Local - Carbon Dev is offline at this moment. Last contact was 4 days 4 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Combat Local - Carbon Dev enforce, and what are its settings?
Check: gather rate. The name Combat Local - Carbon Dev does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto Combat Local - Carbon Dev?
Check: join. Open Rust, press F1, then enter client.connect 213.182.203.86:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.