Combat Local - Carbon Dev
Offline 213.182.203.76:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 133/100
- 173/225
- 81/700
- 4/200
- 38/1000
Quick answers
from the figures on this pageWipe schedule
When does Combat Local - Carbon Dev wipe?
The rhythm of Combat Local - Carbon Dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 20 hours ago.
Lists and filters
Which tags does Combat Local - Carbon Dev carry, and what do they mean?
Tags published by Combat Local - Carbon Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Combat Local - Carbon Dev appear in Rust Metrics lists and filters?
On Rust Metrics, Combat Local - Carbon Dev sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does Combat Local - Carbon Dev sit in the rankings?
Ranking for Combat Local - Carbon Dev: #11,568 on seven-day player hours, top 52% of all ranked servers.
What player count does Combat Local - Carbon Dev carry?
Combat Local - Carbon Dev is not responding; status offline, last seen 3 days 15 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does Combat Local - Carbon Dev sit?
No region tag on Combat Local - Carbon Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.182.203.76:28015.
What Rust version is Combat Local - Carbon Dev on?
Rust network protocol 2635 and build 168909 on Windows is the build Combat Local - Carbon Dev runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Combat Local - Carbon Dev, and is it online?
Reading: offline. Combat Local - Carbon Dev last answered 3 days 15 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Combat Local - Carbon Dev?
Check: gather rate. The name Combat Local - Carbon Dev does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto Combat Local - Carbon Dev?
Press F1 in Rust and enter client.connect 213.182.203.76:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.