DyingManRust
Offline 213.166.84.23:28080 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 122/100
- 41/225
- 28/700
- 9/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
When does DyingManRust wipe?
Its rhythm cannot be told from the wipes of DyingManRust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 102 days 7 hours ago.
Lists and filters
How should you read the tags on DyingManRust?
Tags published by DyingManRust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): The server runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DyingManRust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DyingManRust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DyingManRust sit in the rankings?
Ranking for DyingManRust: #15,917 on seven-day player hours, top 69% of all ranked servers.
What is the population on DyingManRust?
DyingManRust is not responding; status offline, last seen 25 days 18 hours ago.
Operator and location
What location is DyingManRust hosted in?
Reading: location. DyingManRust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 213.166.84.23:28080.
What Rust version is DyingManRust on?
Rust network protocol 2631 and build 158240 on Windows is the build DyingManRust runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is DyingManRust, and is it online now?
Reading: offline. DyingManRust last answered 25 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What settings and rules apply on DyingManRust?
Reading the name gives no gather rate for DyingManRust. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is DyingManRust on?
From seed 481981, the game generates the procedural map on DyingManRust. Its size is 2,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto DyingManRust?
Check: join. Open Rust, press F1, then enter client.connect 213.166.84.23:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.