Server WorldHosts.fun
Online 213.152.43.100:28775 checked 9m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 46,814–50,527 · memory 3,759 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 16:51 UTC11d ago | 2 | – | running | 1 |
| Fri 2 Oct, 10:47 UTC27d ago | 1 | held half | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 71/500
- 129/100
- 119/225
- 43/700
- 129/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Server WorldHosts.fun?
At their busiest, its recent wipes drew 2 players on average. 21 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does Server WorldHosts.fun wipe?
The rhythm of Server WorldHosts.fun's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 4 hours ago the current world was made.
Lists and filters
How should you read the tags on Server WorldHosts.fun?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Server WorldHosts.fun. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Server WorldHosts.fun?
On Rust Metrics, Server WorldHosts.fun sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Server WorldHosts.fun sit in the rankings?
Ranking for Server WorldHosts.fun: #6,180 on seven-day player hours, top 28% of all ranked servers.
What player count does Server WorldHosts.fun carry?
Current headcount on Server WorldHosts.fun: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.
Operator and location
Which location does Server WorldHosts.fun run from?
No region tag on Server WorldHosts.fun. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.152.43.100:28775.
What Rust version is Server WorldHosts.fun on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Server WorldHosts.fun. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Server WorldHosts.fun?
Over the last 48 hours the average was 30 server fps; the floor was 30. Reading: 50,527 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,759 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Server WorldHosts.fun up, and how often does it stay up?
Reading: online. Server WorldHosts.fun answers right now. Reading: uptime. About 6 days 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Server WorldHosts.fun configured, and what rules are in force?
Check: gather rate. The name Server WorldHosts.fun does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Server WorldHosts.fun on?
From seed 1516584419, the game generates the procedural map on Server WorldHosts.fun. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Server WorldHosts.fun?
Press F1 in Rust and enter client.connect 213.152.43.100:28775. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://worldhosts.fun is where its website sits.