Raiders of the Deep
Online 213.133.102.113:28035 checked 8m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 165 · below 20 is lag, below 10 is badEntities
48 h range 16,959–25,291 · memory 1,645 MBUptime
1 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 19:55 UTC38d ago | 2 | held half | 10.9 days | 1 |
| Sat 19 Sep, 17:10 UTC39d ago | 4 | – | 1.1 days | 1 |
| Thu 17 Sep, 17:45 UTC41d ago | 3 | held half | 2 days | 2 |
| Wed 16 Sep, 18:38 UTC42d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 134/100
- 168/225
- 49/700
- 3/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Raiders of the Deep?
The busiest point of its recent wipes drew 2 players on average. 22 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does Raiders of the Deep wipe, and when?
No next wipe can be predicted for Raiders of the Deep, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on Raiders of the Deep?
These are the tags Raiders of the Deep publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Raiders of the Deep?
These Rust Metrics lists carry Raiders of the Deep: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Raiders of the Deep hold among Rust servers?
Ranking for Raiders of the Deep: #14,828 on seven-day player hours, top 67% of all ranked servers.
How full does Raiders of the Deep get?
Current headcount on Raiders of the Deep: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Server details
Where does Raiders of the Deep sit?
No region comes from Raiders of the Deep. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.133.102.113:28035.
What Rust version is Raiders of the Deep on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Raiders of the Deep. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Raiders of the Deep?
Reading: 214 server fps on average across the last 48 hours. It never dropped below 165. Peak entity count: 25,291. Buildings, deployables and all else included. Reading: 2,908 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is Raiders of the Deep up, and how often does it stay up?
Reading: online. Raiders of the Deep answers right now. By its reported uptime, the last restart was roughly 1 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does Raiders of the Deep enforce, and what are its settings?
Reading the name gives no gather rate for Raiders of the Deep. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Raiders of the Deep?
Check: map. A custom one of size 3,000, run by Raiders of the Deep. The published file can be downloaded from this page.
Join
How do you connect to Raiders of the Deep?
Check: join. Open Rust, press F1, then enter client.connect 213.133.102.113:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://dauerdrauf.com/.
