Creative / Build
Offline 212.93.144.210:28025 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 22/101
- 6/25
- 223/999
- 45/999
- 89/150
- 20/100
Quick answers
from the figures on this pageWipe schedule
How often does Creative / Build wipe, and when?
To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 1 hours ago.
Lists and filters
Which tags does Creative / Build carry, and what do they mean?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #15,576 on seven-day player hours, top 65% of all ranked servers.
What is the population on Creative / Build?
Reading for Creative / Build: offline at this moment; last seen 31 days 1 hours ago.
Server details
Where does Creative / Build sit?
No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 212.93.144.210:28025.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Creative / Build up, and how often does it stay up?
Creative / Build reports offline. The last reading came 31 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Settings and map
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Connection
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 212.93.144.210:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.