Rust Paradise DEV Server
Offline 212.87.212.84:27002 checked 1d ago
Server instruments
last reading Tue 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 190 · below 20 is lag, below 10 is badEntities
48 h range 94,215–94,215 · memory 2,709 MBUptime
0 h 6 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:03 UTC24d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:55 UTC FW27d ago | 0 | – | 3.9 days | 1 |
| Mon 28 Sep, 15:39 UTC31d ago | 1 | – | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageReset cycle
What happens on Rust Paradise DEV Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Rust Paradise DEV Server follow?
No next wipe can be predicted for Rust Paradise DEV Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 2 hours ago.
Lists and filters
How should you read the tags on Rust Paradise DEV Server?
These are the tags Rust Paradise DEV Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Paradise DEV Server?
On Rust Metrics, Rust Paradise DEV Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Rust Paradise DEV Server hold among Rust servers?
Player hours over seven days put Rust Paradise DEV Server at #14,316, in the top 64% of all ranked servers.
What is the population on Rust Paradise DEV Server?
Rust Paradise DEV Server is not responding; status offline, last seen 46 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does Rust Paradise DEV Server run from?
No region tag on Rust Paradise DEV Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 212.87.212.84:27002.
What Rust version is Rust Paradise DEV Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Rust Paradise DEV Server. To get in, your game needs the same protocol; Steam applies the update.
How does Rust Paradise DEV Server perform?
Reading: 190 server fps on average across the last 48 hours. It never dropped below 190. Peak entity count: 94,215. Buildings, deployables and all else included. Memory peak: 2,709 MB. Expect lag when fps falls and entities climb.
Is Rust Paradise DEV Server up, and how often does it stay up?
Rust Paradise DEV Server reports offline. The last reading came 46 hours ago. Reading: uptime. About 6 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Rust Paradise DEV Server enforce, and what are its settings?
Check: gather rate. The name Rust Paradise DEV Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Paradise DEV Server on?
Check: map. Procedural, size 4,250, seed 1636364137, generated by the game on Rust Paradise DEV Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Rust Paradise DEV Server?
Press F1 in Rust and enter client.connect 212.87.212.84:27002. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
