RUST METRICSFlight deck · live data
Data live Servers11,623 Players37,934 Populated2,921 Fresh wipes 3 h81 Scan5 min
‹ All servers212.8.243.136:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Local

Offline 212.8.243.136:28015 checked 41d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,448no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Local wipe, and when?

Its rhythm cannot be told from the wipes of Rust Local on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 13 hours ago.

Tags

How should you read the tags on Rust Local?

These are the tags Rust Local publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Local?

On Rust Metrics, Rust Local sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Rust Local hold among Rust servers?

Player hours over seven days put Rust Local at #15,448, in the top – of all ranked servers.

What player count does Rust Local carry?

Status for Rust Local: offline. Last seen 41 days 11 hours ago.

Server details

Where does Rust Local sit?

No region comes from Rust Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.8.243.136:28015.

What Rust version is Rust Local on?

Reading: Rust Local, Rust network protocol 2633 and build 164530, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Rust Local, and is it online now?

Check: connection. Rust Local is offline at this moment. Last contact was 41 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.

Map and rules

What settings and rules apply on Rust Local?

Check: gather rate. The name Rust Local does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC off, Valve's system.

What map is Rust Local on?

Check: map. Procedural, generated by the game, on Rust Local.

Connection

How do you connect to Rust Local?

Press F1 in Rust and enter client.connect 212.8.243.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.