RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h160 Scan5 min
‹ All servers212.73.137.6:28017
Online Full Queue Fresh wipe Wipe due No query

CrazyRust Test Server

Online 212.73.137.6:28017 checked 21m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 237 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 11,093 ×1000

Entities

48 h range 1,441–11,093 · memory 1,397 MB
1239 ET SINCE RESTART 00:08

Uptime

0 h 8 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,504top 34%
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
Memory1,397MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5201:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040001:0010:0020:0005:0014:0023:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:46 UTC17h ago – – running 0
Wed 28 Oct, 19:49 UTC1d ago – – – 0
Tue 20 Oct, 20:33 UTC9d ago 2 halved by day 2 8 days 0
Tue 20 Oct, 13:00 UTC9d ago 2 – 0.3 days 1
Tue 20 Oct, 05:18 UTC9d ago 1 – 0.3 days 1
Mon 19 Oct, 07:31 UTC10d ago 1 – 0.9 days 0
Sun 18 Oct, 05:45 UTC11d ago 1 – 1.1 days 0
Sat 17 Oct, 09:36 UTC12d ago 1 – 0.8 days 0
Thu 15 Oct, 17:40 UTC14d ago 1 – 1.7 days 0
Thu 15 Oct, 02:34 UTC14d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on CrazyRust Test Server?

An average of 2 players came at the busiest on its recent wipes. 40 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

How often does CrazyRust Test Server wipe, and when?

No next wipe can be predicted for CrazyRust Test Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 hours ago.

Tag meanings

Which tags does CrazyRust Test Server carry, and what do they mean?

Tags published by CrazyRust Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show CrazyRust Test Server?

These Rust Metrics lists carry CrazyRust Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does CrazyRust Test Server sit in the rankings?

Player hours over seven days put CrazyRust Test Server at #7,504, in the top 34% of all ranked servers.

What player count does CrazyRust Test Server carry?

Current headcount on CrazyRust Test Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 22:00 UTC, 1 players on average.

Operator and location

Which location does CrazyRust Test Server run from?

No region tag on CrazyRust Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.73.137.6:28017.

What Rust version is CrazyRust Test Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by CrazyRust Test Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on CrazyRust Test Server within range?

Over the last 48 hours the average was 240 server fps; the floor was 237. Reading: 11,093 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,352 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on CrazyRust Test Server, and is it online?

Reading: online. CrazyRust Test Server answers right now. Reading: uptime. About 8 minutes ago it restarted, on its own count. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on CrazyRust Test Server?

Reading the name gives no gather rate for CrazyRust Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is CrazyRust Test Server on?

Check: map. Procedural, size 4,000, seed 671800176, generated by the game on CrazyRust Test Server. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto CrazyRust Test Server?

To join: start Rust, press F1 and type client.connect 212.73.137.6:28017. Or press Launch Rust here and Steam opens the game and connects you. https://srkhost.eu/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.