Skin Test Server
Offline 212.58.114.209:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Skin Test Server follow?
Its rhythm cannot be told from the wipes of Skin Test Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 2 hours ago.
Lists and filters
How should you read the tags on Skin Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Skin Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Skin Test Server?
On Rust Metrics, Skin Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Skin Test Server hold among Rust servers?
Ranking for Skin Test Server: #13,596 on seven-day player hours, top 61% of all ranked servers.
What is the population on Skin Test Server?
Reading for Skin Test Server: offline at this moment; last seen 19 days 11 hours ago.
Server
Where does Skin Test Server sit?
No region comes from Skin Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.58.114.209:28015.
What Rust version is Skin Test Server on?
Version check: Rust network protocol 2634 and build 167058 on Windows, run by Skin Test Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Skin Test Server, and is it online?
Skin Test Server reports offline. The last reading came 19 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Skin Test Server enforce, and what are its settings?
No gather rate appears in the name: Skin Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Skin Test Server on?
The game generates a procedural map for Skin Test Server.
How to join
How can you get onto Skin Test Server?
Press F1 in Rust and enter client.connect 212.58.114.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.