TroubleChute
Offline 212.3.159.147:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 185/500
- 120/100
- 147/225
- 31/200
- 147/700
- 51/1000
Quick answers
from the figures on this pageWipe schedule
When does TroubleChute wipe?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 1 hours ago.
Tag meanings
Which tags does TroubleChute carry, and what do they mean?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TroubleChute?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #13,655 on seven-day player hours, top 62% of all ranked servers.
How full does TroubleChute get?
TroubleChute is not responding; status offline, last seen 2 days 21 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does TroubleChute run from?
No region tag on TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 212.3.159.147:28015.
What Rust version is TroubleChute on?
Rust network protocol 2635 and build 168909 on Windows is the build TroubleChute runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TroubleChute, and is it online now?
Reading: offline. TroubleChute last answered 2 days 21 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
No gather rate appears in the name: TroubleChute. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
Join
How can you get onto TroubleChute?
Press F1 in Rust and enter client.connect 212.3.159.147:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.