TroubleChute
Offline 212.3.142.44:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 117/500
- 134/100
- 117/225
- 47/700
- 6/200
- 24/1000
Quick answers
from the figures on this pageWipe timing
When does TroubleChute wipe?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on TroubleChute?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #11,984, in the top 54% of all ranked servers.
What is the population on TroubleChute?
Reading for TroubleChute: offline at this moment; last seen 2 days 16 hours ago. Check: players over seven days. Average 1, peak 1.
Server
What location is TroubleChute hosted in?
Reading: location. TroubleChute gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 212.3.142.44:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TroubleChute. To get in, your game needs the same protocol; Steam applies the update.
Is TroubleChute up, and how often does it stay up?
Reading: offline. TroubleChute last answered 2 days 16 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Connection
How can you get onto TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 212.3.142.44:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.