TroubleChute
Offline 212.3.139.176:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 135/100
- 34/225
- 28/700
- 3/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
When does TroubleChute wipe?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 52 days 8 hours ago.
Tags
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from TroubleChute. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Ranking for TroubleChute: #16,911 on seven-day player hours, top 71% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 30 days 2 hours ago.
Server
Where does TroubleChute sit?
No region comes from TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.3.139.176:28015.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 164530 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
Is TroubleChute up, and how often does it stay up?
Check: connection. TroubleChute is offline at this moment. Last contact was 30 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 28 September 2026.
Rules and settings
What settings and rules apply on TroubleChute?
Check: gather rate. The name TroubleChute does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is TroubleChute on?
Check: map. Procedural, generated by the game, on TroubleChute.
How to join
How do you connect to TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 212.3.139.176:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.