TroubleChute
Offline 212.3.130.143:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:01 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 123/100
- 46/225
- 54/700
- 7/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
What happens on TroubleChute when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does TroubleChute follow?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 4 hours ago.
Tags
Which tags does TroubleChute carry, and what do they mean?
Tags published by TroubleChute, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TroubleChute?
On Rust Metrics, TroubleChute sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Player hours over seven days put TroubleChute at #15,941, in the top 71% of all ranked servers.
What player count does TroubleChute carry?
Status for TroubleChute: offline. Last seen 23 days 2 hours ago.
Operator and location
Which location does TroubleChute run from?
No region comes from TroubleChute. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 212.3.130.143:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by TroubleChute. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TroubleChute, and is it online?
Check: connection. TroubleChute is offline at this moment. Last contact was 23 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
What rules does TroubleChute enforce, and what are its settings?
Check: gather rate. The name TroubleChute does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
How to join
How can you get onto TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 212.3.130.143:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.