TroubleChute
Offline 212.3.128.35:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 126/100
- 57/225
- 29/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
How often does TroubleChute wipe, and when?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 51 days 11 hours ago.
Lists and filters
Which tags does TroubleChute carry, and what do they mean?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TroubleChute?
On Rust Metrics, TroubleChute sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Ranking for TroubleChute: #13,224 on seven-day player hours, top – of all ranked servers.
How full does TroubleChute get?
Reading for TroubleChute: offline at this moment; last seen 37 days 11 hours ago.
Server details
What location is TroubleChute hosted in?
No region tag on TroubleChute. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 212.3.128.35:28015.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 164530 on Windows is the build TroubleChute runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TroubleChute up, and how often does it stay up?
Reading: offline. TroubleChute last answered 37 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Join
How do you connect to TroubleChute?
To join: start Rust, press F1 and type client.connect 212.3.128.35:28015. Or press Launch Rust here and Steam opens the game and connects you.