Skin test
Offline 212.220.228.12:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 131/100
- 183/225
- 79/700
- 9/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
When does Skin test wipe?
The rhythm of Skin test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 16 hours ago.
Tags
How should you read the tags on Skin test?
These are the tags Skin test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Skin test?
These Rust Metrics lists carry Skin test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Skin test sit in the rankings?
Player hours over seven days put Skin test at #15,338, in the top 69% of all ranked servers.
What player count does Skin test carry?
Skin test is not responding; status offline, last seen 7 days 2 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does Skin test sit?
Reading: location. Skin test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.220.228.12:28015.
What Rust version is Skin test on?
Rust network protocol 2634 and build 167781 on Windows is the build Skin test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Skin test, and is it online now?
Reading: offline. Skin test last answered 7 days 2 hours ago. Reading: 5% uptime over the last 7 full days. It was up 9 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Rules and settings
How is Skin test configured, and what rules are in force?
Check: gather rate. The name Skin test does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Skin test?
Check: map. Procedural, generated by the game, on Skin test.
Join
How do you connect to Skin test?
To join: start Rust, press F1 and type client.connect 212.220.228.12:28015. Or press Launch Rust here and Steam opens the game and connects you.