RUST METRICSFlight deck · live data
Data live Servers11,699 Players40,133 Populated2,984 Fresh wipes 3 h90 Scan5 min
‹ All servers212.22.93.15:28024
Online Full Queue Fresh wipe Wipe due No query

Magic World #1 - Long (Classic x1 | Vanilla)

Online EU 212.22.93.15:28024 checked 11m ago

1x monthly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 23 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 223,088 ×1000

Entities

48 h range 222,235–227,596 · memory 4,600 MB
1239 ET SINCE RESTART 22:58

Uptime

22 h 58 min since its last restart, at the last reading
7-day average2peak 10
Rank#1,966top 9% · #764 in EU
Last wipe22d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory4,600MB48 h peak 6 players
REC 1

Players

AveragePeak
0246803:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 07:01 UTC22d ago 9 – running 1
Fri 2 Oct, 11:29 UTC26d ago 13 held half 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Magic World #1 - Long (Classic x1 | Vanilla)?

The busiest point of its recent wipes drew 11 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and when?

Once a month Magic World #1 - Long (Classic x1 | Vanilla) wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 22 days 18 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does Magic World #1 - Long (Classic x1 | Vanilla) carry, and what do they mean?

These are the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp300 (Max players): 300 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Magic World #1 - Long (Classic x1 | Vanilla)?

On Rust Metrics, Magic World #1 - Long (Classic x1 | Vanilla) sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

Player count

What position does Magic World #1 - Long (Classic x1 | Vanilla) hold among Rust servers?

Top 9% of all ranked servers: Magic World #1 - Long (Classic x1 | Vanilla) takes #1,966 on seven-day player hours and #764 in Europe.

What player count does Magic World #1 - Long (Classic x1 | Vanilla) carry?

Current headcount on Magic World #1 - Long (Classic x1 | Vanilla): 0 players, 300 slots available. Seven-day check: 2 players on average. Peak reading: 10. Check: 48-hour peak. 13:00 UTC, 6 players on average.

Operator and location

Where does Magic World #1 - Long (Classic x1 | Vanilla) sit?

Reading: location. The EU tag puts Magic World #1 - Long (Classic x1 | Vanilla) in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 212.22.93.15:28024.

What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?

Reading: Magic World #1 - Long (Classic x1 | Vanilla), Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does Magic World #1 - Long (Classic x1 | Vanilla) perform?

Check: fps. Average 33 server fps over the last 48 hours, low of 23. Within range. Reading: 227,596 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,317 MB. Expect lag when fps falls and entities climb.

How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?

Magic World #1 - Long (Classic x1 | Vanilla) reports online. Status: normal. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is Magic World #1 - Long (Classic x1 | Vanilla) configured, and what rules are in force?

Gather rate check: 1x. That comes from the name Magic World #1 - Long (Classic x1 | Vanilla). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Magic World #1 - Long (Classic x1 | Vanilla)?

Check: map. Procedural, size 4,500, seed 1615018777, generated by the game on Magic World #1 - Long (Classic x1 | Vanilla). View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Magic World #1 - Long (Classic x1 | Vanilla)?

Press F1 in Rust and enter client.connect 212.22.93.15:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://magic-world.gamestores.app.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp300
Max players 300 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.