Magic World #1 - Long (Classic x1 | Vanilla)
Online EU 212.22.93.15:28024 checked 11m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 222,235–227,596 · memory 4,600 MBUptime
22 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 07:01 UTC22d ago | 9 | – | running | 1 |
| Fri 2 Oct, 11:29 UTC26d ago | 13 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 118/200
- 85/200
- 33/350
- 81/400
- 57/100
- 19/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Magic World #1 - Long (Classic x1 | Vanilla)?
The busiest point of its recent wipes drew 11 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and when?
Once a month Magic World #1 - Long (Classic x1 | Vanilla) wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 22 days 18 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does Magic World #1 - Long (Classic x1 | Vanilla) carry, and what do they mean?
These are the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp300 (Max players): 300 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Magic World #1 - Long (Classic x1 | Vanilla)?
On Rust Metrics, Magic World #1 - Long (Classic x1 | Vanilla) sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Player count
What position does Magic World #1 - Long (Classic x1 | Vanilla) hold among Rust servers?
Top 9% of all ranked servers: Magic World #1 - Long (Classic x1 | Vanilla) takes #1,966 on seven-day player hours and #764 in Europe.
What player count does Magic World #1 - Long (Classic x1 | Vanilla) carry?
Current headcount on Magic World #1 - Long (Classic x1 | Vanilla): 0 players, 300 slots available. Seven-day check: 2 players on average. Peak reading: 10. Check: 48-hour peak. 13:00 UTC, 6 players on average.
Operator and location
Where does Magic World #1 - Long (Classic x1 | Vanilla) sit?
Reading: location. The EU tag puts Magic World #1 - Long (Classic x1 | Vanilla) in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 212.22.93.15:28024.
What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?
Reading: Magic World #1 - Long (Classic x1 | Vanilla), Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Magic World #1 - Long (Classic x1 | Vanilla) perform?
Check: fps. Average 33 server fps over the last 48 hours, low of 23. Within range. Reading: 227,596 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,317 MB. Expect lag when fps falls and entities climb.
How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?
Magic World #1 - Long (Classic x1 | Vanilla) reports online. Status: normal. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Magic World #1 - Long (Classic x1 | Vanilla) configured, and what rules are in force?
Gather rate check: 1x. That comes from the name Magic World #1 - Long (Classic x1 | Vanilla). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Magic World #1 - Long (Classic x1 | Vanilla)?
Check: map. Procedural, size 4,500, seed 1615018777, generated by the game on Magic World #1 - Long (Classic x1 | Vanilla). View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Magic World #1 - Long (Classic x1 | Vanilla)?
Press F1 in Rust and enter client.connect 212.22.93.15:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://magic-world.gamestores.app.
