RUST METRICSFlight deck · live data
Data live Servers11,621 Players32,314 Populated2,788 Fresh wipes 3 h65 Scan5 min
‹ All servers212.19.9.222:28025
Offline Full Queue Fresh wipe Wipe due No query

ZOMBI_VANILLA | PVP

Offline 212.19.9.222:28025 checked 17d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,861top 72%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does ZOMBI_VANILLA | PVP wipe?

From the force wipe, the next wipe of ZOMBI_VANILLA | PVP is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 10 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on ZOMBI_VANILLA | PVP?

These are the tags ZOMBI_VANILLA | PVP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show ZOMBI_VANILLA | PVP?

On Rust Metrics, ZOMBI_VANILLA | PVP sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does ZOMBI_VANILLA | PVP hold among Rust servers?

Player hours over seven days put ZOMBI_VANILLA | PVP at #15,861, in the top 72% of all ranked servers.

What player count does ZOMBI_VANILLA | PVP carry?

Status for ZOMBI_VANILLA | PVP: offline. Last seen 17 days 22 hours ago.

Operator and location

Where does ZOMBI_VANILLA | PVP sit?

No region tag on ZOMBI_VANILLA | PVP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 212.19.9.222:28025.

What Rust version is ZOMBI_VANILLA | PVP on?

Rust network protocol 2634 and build 167398 on Windows is the build ZOMBI_VANILLA | PVP runs. Check: protocol. To join, your game must match; Steam handles the update.

Is ZOMBI_VANILLA | PVP up, and how often does it stay up?

ZOMBI_VANILLA | PVP reports offline. The last reading came 17 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 11 October 2026.

Settings and map

How is ZOMBI_VANILLA | PVP configured, and what rules are in force?

No gather rate appears in the name: ZOMBI_VANILLA | PVP. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

What map is ZOMBI_VANILLA | PVP on?

The game generates a procedural map for ZOMBI_VANILLA | PVP.

How to join

What do you do to join ZOMBI_VANILLA | PVP?

Check: join. Open Rust, press F1, then enter client.connect 212.19.9.222:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.