myserver
Offline 212.164.178.136:28015 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:56 UTC18h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 124/100
- 46/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does myserver follow?
To tell the rhythm of myserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 hours ago.
Tags
How should you read the tags on myserver?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from myserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show myserver?
On Rust Metrics, myserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does myserver hold among Rust servers?
Player hours over seven days put myserver at #8,107, in the top 36% of all ranked servers.
How full does myserver get?
Status for myserver: offline. Last seen 10 hours ago. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 07:00 UTC, 1 players on average.
Operator and location
Which location does myserver run from?
No region comes from myserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 212.164.178.136:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is myserver up, and how often does it stay up?
myserver reports offline. The last reading came 10 hours ago. Uptime for the last 2 full days: 11 of 48 hours, or 23%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Map and rules
What rules does myserver enforce, and what are its settings?
Check: gather rate. The name myserver does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on myserver?
Check: map. Procedural, generated by the game, on myserver.
How to join
What do you do to join myserver?
Press F1 in Rust and enter client.connect 212.164.178.136:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.