justtest
Online EU 212.142.72.120:28015 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 34 · below 20 is lag, below 10 is badEntities
48 h range 66,153–68,952 · memory 2,990 MBUptime
4 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 385/450
- 248/250
- 91/350
- 117/400
- 74/100
- 141/300
Quick answers
from the figures on this pageWipe schedule
How often does justtest wipe, and when?
An estimate from the force wipe gives justtest's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 17 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does justtest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): The server browser files it under Europe from justtest. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does justtest appear in Rust Metrics lists and filters?
On Rust Metrics, justtest sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does justtest sit in the rankings?
Player hours over the last seven days put justtest at #3,930, #1,445 in Europe, in the top 18% of all ranked servers.
What player count does justtest carry?
0 of 99 slots are filled on justtest right now. Check: players over seven days. Average 1, peak 5. The last 48 hours peaked at 16:00 UTC, averaging 0 players at that hour.
Server
Where does justtest sit?
justtest gives Europe as its location, with the EU tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 212.142.72.120:28015.
What Rust version is justtest on?
Reading: justtest, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for justtest?
Over the last 48 hours the average was 47 server fps; the floor was 34. Check: entities. The peak was 68,952, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,070 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on justtest, and is it online?
Check: connection. justtest is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 days 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
What settings and rules apply on justtest?
Reading the name gives no gather rate for justtest. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is justtest on?
Size 3,500 and seed 2018493533: the game generates the procedural map on justtest from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join justtest?
To join: start Rust, press F1 and type client.connect 212.142.72.120:28015. Or press Launch Rust here and Steam opens the game and connects you.