RUST-A-FARI
Online 212.132.98.133:28015 checked 8m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 76 · below 20 is lag, below 10 is badEntities
48 h range 87,448–94,017 · memory 2,766 MBUptime
15 h 51 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 22hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 22hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW28d ago | 8 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 132/100
- 143/225
- 51/700
- 143/700
- 348/350
Quick answers
from the figures on this pageWipe timing
What happens on RUST-A-FARI when wipe day comes?
At their busiest, its recent wipes drew 8 players on average. Peak crowd on the latest wipe: 47 hours in.
How often does RUST-A-FARI wipe, and when?
Once a month RUST-A-FARI wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 2 hours ago.
Tags
How should you read the tags on RUST-A-FARI?
These are the tags RUST-A-FARI publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RUST-A-FARI?
On Rust Metrics, RUST-A-FARI sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RUST-A-FARI hold among Rust servers?
Ranking for RUST-A-FARI: #3,933 on seven-day player hours, top 18% of all ranked servers.
What player count does RUST-A-FARI carry?
Current headcount on RUST-A-FARI: 1 players, 50 slots available. Check: players over seven days. Average 1, peak 3. Average at the busiest hour was 1 players, at 06:00 UTC over the last 48 hours.
Server details
Where does RUST-A-FARI sit?
No region tag on RUST-A-FARI. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 212.132.98.133:28015.
What Rust version is RUST-A-FARI on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RUST-A-FARI. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RUST-A-FARI?
Check: fps. Average 96 server fps over the last 48 hours, low of 76. Within range. Peak entity count: 94,017. Buildings, deployables and all else included. Reading: 2,766 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is RUST-A-FARI up, and how often does it stay up?
Check: connection. RUST-A-FARI is online at this moment. By its reported uptime, the last restart was roughly 15 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does RUST-A-FARI enforce, and what are its settings?
No gather rate appears in the name: RUST-A-FARI. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RUST-A-FARI?
From seed 1962847223, the game generates the procedural map on RUST-A-FARI. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to RUST-A-FARI?
Press F1 in Rust and enter client.connect 212.132.98.133:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rust-a-fari.com/.
