RUST METRICSFlight deck · live data
Data live Servers11,649 Players43,286 Populated3,030 Fresh wipes 3 h94 Scan5 min
‹ All servers212.114.181.82:28015
Offline Full Queue Fresh wipe Wipe due No query

Evil Wurst Local

Offline 212.114.181.82:28015 checked 41d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,491no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Evil Wurst Local wipe, and when?

Its rhythm cannot be told from the wipes of Evil Wurst Local on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 48 days 22 hours ago.

Lists and filters

How should you read the tags on Evil Wurst Local?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Evil Wurst Local. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Evil Wurst Local appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Evil Wurst Local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Evil Wurst Local hold among Rust servers?

Player hours over seven days put Evil Wurst Local at #15,491, in the top – of all ranked servers.

What player count does Evil Wurst Local carry?

Evil Wurst Local is not responding; status offline, last seen 41 days 18 hours ago.

Server

Which location does Evil Wurst Local run from?

Reading: location. Evil Wurst Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 212.114.181.82:28015.

What Rust version is Evil Wurst Local on?

Rust network protocol 2633 and build 163794 on Windows is the build Evil Wurst Local runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Evil Wurst Local, and is it online?

Evil Wurst Local reports offline. The last reading came 41 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Settings and map

How is Evil Wurst Local configured, and what rules are in force?

No gather rate appears in the name: Evil Wurst Local. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Evil Wurst Local?

Check: map. Procedural, generated by the game, on Evil Wurst Local.

How to join

How do you connect to Evil Wurst Local?

Check: join. Open Rust, press F1, then enter client.connect 212.114.181.82:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.