RUST METRICSFlight deck · live data
Data live Servers11,830 Players75,280 Populated3,722 Fresh wipes 3 h228 Scan5 min
‹ All servers212.112.119.248:28015
Offline Full Queue Fresh wipe Wipe due No query

BastionDEV [RELEASE]

Offline 212.112.119.248:28015 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,222top 64%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does BastionDEV [RELEASE] wipe, and when?

To tell the rhythm of BastionDEV [RELEASE], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 5 hours ago.

Tags

Which tags does BastionDEV [RELEASE] carry, and what do they mean?

Tags published by BastionDEV [RELEASE], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166462 (Build): Game build reading: 166462; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show BastionDEV [RELEASE]?

On Rust Metrics, BastionDEV [RELEASE] sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does BastionDEV [RELEASE] sit in the rankings?

Ranking for BastionDEV [RELEASE]: #15,222 on seven-day player hours, top 64% of all ranked servers.

What is the population on BastionDEV [RELEASE]?

Reading for BastionDEV [RELEASE]: offline at this moment; last seen 28 days 4 hours ago.

Server

What location is BastionDEV [RELEASE] hosted in?

No region tag on BastionDEV [RELEASE]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 212.112.119.248:28015.

What Rust version is BastionDEV [RELEASE] on?

Rust network protocol 2634 and build 166462 on Windows is the build BastionDEV [RELEASE] runs. Check: protocol. To join, your game must match; Steam handles the update.

Is BastionDEV [RELEASE] up, and how often does it stay up?

Check: connection. BastionDEV [RELEASE] is offline at this moment. Last contact was 28 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.

Rules and settings

What rules does BastionDEV [RELEASE] enforce, and what are its settings?

No gather rate appears in the name: BastionDEV [RELEASE]. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is BastionDEV [RELEASE] on?

Check: map. Procedural, generated by the game, on BastionDEV [RELEASE].

Connection

How can you get onto BastionDEV [RELEASE]?

Press F1 in Rust and enter client.connect 212.112.119.248:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166462,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166462
Build Game build reading: 166462.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.