Server_217_DevBlog
Offline 212.110.152.61:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:00 UTC29d ago | 0 | – | running | 0 |
| Sun 27 Sep, 14:27 UTC31d ago | 0 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 188/225
- 77/700
- 9/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Server_217_DevBlog when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Server_217_DevBlog wipe, and when?
There is no next wipe to predict: Server_217_DevBlog wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 23 hours ago.
Lists and filters
Which tags does Server_217_DevBlog carry, and what do they mean?
Tags published by Server_217_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2183 (Protocol): Protocol 2183: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Check: category. Modded, because plugins or settings alter the game; h5e7466bf (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Server_217_DevBlog?
These Rust Metrics lists carry Server_217_DevBlog: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Occupancy
What position does Server_217_DevBlog hold among Rust servers?
Ranking for Server_217_DevBlog: #15,347 on seven-day player hours, top 70% of all ranked servers.
What is the population on Server_217_DevBlog?
Server_217_DevBlog is not responding; status offline, last seen 8 days 23 hours ago.
Operator and location
What location is Server_217_DevBlog hosted in?
Reading: location. Server_217_DevBlog gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 212.110.152.61:28015.
What Rust version is Server_217_DevBlog on?
Reading: Server_217_DevBlog, Rust network protocol 2183, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Server_217_DevBlog up, and how often does it stay up?
Reading: offline. Server_217_DevBlog last answered 8 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What settings and rules apply on Server_217_DevBlog?
Reading the name gives no gather rate for Server_217_DevBlog. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Server_217_DevBlog?
Procedural map on Server_217_DevBlog, made by the game's generator.
Join
How do you connect to Server_217_DevBlog?
Check: join. Open Rust, press F1, then enter client.connect 212.110.152.61:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.