MonkeyCode Test Server
Offline 212.107.29.70:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/500
- 134/100
- 44/225
- 6/700
- 22/700
- 100/200
Quick answers
from the figures on this pageWipe timing
When does MonkeyCode Test Server wipe?
Its rhythm cannot be told from the wipes of MonkeyCode Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 56 days 2 hours ago.
Tag meanings
How should you read the tags on MonkeyCode Test Server?
Tags published by MonkeyCode Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show MonkeyCode Test Server?
These Rust Metrics lists carry MonkeyCode Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does MonkeyCode Test Server hold among Rust servers?
Ranking for MonkeyCode Test Server: #15,427 on seven-day player hours, top – of all ranked servers.
What player count does MonkeyCode Test Server carry?
MonkeyCode Test Server is not responding; status offline, last seen 41 days 22 hours ago.
Operator and location
Which location does MonkeyCode Test Server run from?
No region comes from MonkeyCode Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.107.29.70:28015.
What Rust version is MonkeyCode Test Server on?
Reading: MonkeyCode Test Server, Rust network protocol 2633 and build 162929, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MonkeyCode Test Server, and is it online now?
Check: connection. MonkeyCode Test Server is offline at this moment. Last contact was 41 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on MonkeyCode Test Server?
No gather rate appears in the name: MonkeyCode Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is MonkeyCode Test Server on?
Procedural map on MonkeyCode Test Server, made by the game's generator.
How to join
How can you get onto MonkeyCode Test Server?
Check: join. Open Rust, press F1, then enter client.connect 212.107.29.70:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.