RUST METRICSFlight deck · live data
Data live Servers11,597 Players47,678 Populated3,062 Fresh wipes 3 h111 Scan5 min
‹ All servers212.105.147.238:25737
Online Full Queue Fresh wipe Wipe due No query

EU | AtomicHost Build Server

Online 212.105.147.238:25737 checked 8m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 06:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 157 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 1,819 ×1000

Entities

48 h range 629–114,340 · memory 2,293 MB
1239 ET SINCE RESTART 1D 15H

Uptime

1 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory2,293MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:38 UTC21d ago 2 – running 0
Mon 5 Oct, 00:00 UTC25d ago 1 halved by day 1 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on EU | AtomicHost Build Server when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does EU | AtomicHost Build Server follow?

Its rhythm cannot be told from the wipes of EU | AtomicHost Build Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 10 hours ago.

Lists and filters

Which tags does EU | AtomicHost Build Server carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp150 (Max players): Slots: 150; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from EU | AtomicHost Build Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show EU | AtomicHost Build Server?

These Rust Metrics lists carry EU | AtomicHost Build Server: EU Rust servers, checked, Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does EU | AtomicHost Build Server sit in the rankings?

Player hours over seven days put EU | AtomicHost Build Server at #15,270, in the top 69% of all ranked servers.

What is the population on EU | AtomicHost Build Server?

0 of 150 slots are filled on EU | AtomicHost Build Server right now. Seven-day reading: 0 players on average.

Operator and location

What location is EU | AtomicHost Build Server hosted in?

Reading: location. Nothing in the tags, but the name of EU | AtomicHost Build Server points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 212.105.147.238:25737.

What Rust version is EU | AtomicHost Build Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by EU | AtomicHost Build Server. Matching protocol is required to join. Let Steam update your game.

How does EU | AtomicHost Build Server perform?

Over the last 48 hours the average was 233 server fps; the floor was 157. Check: entities. The peak was 114,340, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,549 MB. Expect lag when fps falls and entities climb.

How reliable is EU | AtomicHost Build Server, and is it online now?

Reading: online. EU | AtomicHost Build Server answers right now. Check: restart. The uptime it reports puts the last restart about 39 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

What settings and rules apply on EU | AtomicHost Build Server?

Check: gather rate. The name EU | AtomicHost Build Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on EU | AtomicHost Build Server?

Size 6,000 and seed 1337: the game generates the procedural map on EU | AtomicHost Build Server from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

What do you do to join EU | AtomicHost Build Server?

Press F1 in Rust and enter client.connect 212.105.147.238:25737. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://atomichost.xyz/.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp150
Max players Slots: 150.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.