test1
Offline 212.102.62.171:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 135/100
- 59/225
- 19/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does test1 follow?
To tell the rhythm of test1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 20 hours ago.
Tags
Which tags does test1 carry, and what do they mean?
Tags published by test1, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does test1 appear in Rust Metrics lists and filters?
On Rust Metrics, test1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does test1 sit in the rankings?
Ranking for test1: #14,050 on seven-day player hours, top 63% of all ranked servers.
How full does test1 get?
test1 is not responding; status offline, last seen 5 days 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Where does test1 sit?
No region comes from test1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 212.102.62.171:28015.
What Rust version is test1 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by test1. Matching protocol is required to join. Let Steam update your game.
Is test1 up, and how often does it stay up?
test1 reports offline. The last reading came 5 days 17 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. The first sighting on Rust Metrics was 23 October 2026.
Settings and map
What rules does test1 enforce, and what are its settings?
No gather rate appears in the name: test1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on test1?
The game generates a procedural map for test1.
How to join
How can you get onto test1?
Press F1 in Rust and enter client.connect 212.102.62.171:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.