Dev server
Offline 212.10.125.149:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:47 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/500
- 124/100
- 187/225
- 69/700
- 13/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Dev server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does Dev server wipe, and when?
To tell the rhythm of Dev server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 15 hours ago the current world was made.
Lists and filters
Which tags does Dev server carry, and what do they mean?
These are the tags Dev server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Dev server?
These Rust Metrics lists carry Dev server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Dev server sit in the rankings?
Player hours over seven days put Dev server at #14,712, in the top 67% of all ranked servers.
How full does Dev server get?
Reading for Dev server: offline at this moment; last seen 11 days 16 hours ago.
Operator and location
Which location does Dev server run from?
No region tag on Dev server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 212.10.125.149:28015.
What Rust version is Dev server on?
Rust network protocol 2634 and build 166586 on Windows is the build Dev server runs. Matching protocol is required to join. Let Steam update your game.
Is Dev server up, and how often does it stay up?
Check: connection. Dev server is offline at this moment. Last contact was 11 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
What rules does Dev server enforce, and what are its settings?
Check: gather rate. The name Dev server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Dev server?
The game generates a procedural map for Dev server.
Connection
How do you connect to Dev server?
Press F1 in Rust and enter client.connect 212.10.125.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.