RUST METRICSFlight deck · live data
Data live Servers11,756 Players64,636 Populated3,440 Fresh wipes 3 h196 Scan5 min
‹ All servers212.0.206.109:28115
Offline Full Queue Fresh wipe Wipe due No query

RandomRaids local test

Offline 212.0.206.109:28115 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does RandomRaids local test follow?

The rhythm of RandomRaids local test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 3 hours ago.

Tags

How should you read the tags on RandomRaids local test?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from RandomRaids local test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RandomRaids local test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RandomRaids local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RandomRaids local test hold among Rust servers?

Ranking for RandomRaids local test: #15,323 on seven-day player hours, top 69% of all ranked servers.

How full does RandomRaids local test get?

RandomRaids local test is not responding; status offline, last seen 5 days 15 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is RandomRaids local test hosted in?

No region tag on RandomRaids local test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 212.0.206.109:28115.

What Rust version is RandomRaids local test on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by RandomRaids local test. Matching protocol is required to join. Let Steam update your game.

How reliable is RandomRaids local test, and is it online now?

Check: connection. RandomRaids local test is offline at this moment. Last contact was 5 days 15 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Map and rules

How is RandomRaids local test configured, and what rules are in force?

Reading the name gives no gather rate for RandomRaids local test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RandomRaids local test?

The game generates a procedural map for RandomRaids local test.

How to join

How can you get onto RandomRaids local test?

Press F1 in Rust and enter client.connect 212.0.206.109:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.