JP 社会人 SOLO Chill 2x NoTeams
Offline 210.131.218.193:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 09:29 UTC, in 1d 13h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 09:29 UTC1d 13h
- WPT 2Thu 5 Nov, 19:00 UTC7d 23hFW
- WPT 3Fri 13 Nov, 09:29 UTC15d 13h
- WPT 4Fri 27 Nov, 09:29 UTC29d 13h
- WPT 5Thu 3 Dec, 19:00 UTC35d 23hFW
- WPT 6Fri 11 Dec, 09:29 UTC43d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:29 UTC26d ago | 4 | – | running | 0 |
| Fri 18 Sep, 11:10 UTC40d ago | 6 | halved by day 12 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/205
- 7/150
- 12/140
- 5/100
- 2/20
- 5/100
Quick answers
from the figures on this pageReset cycle
What happens on JP 社会人 SOLO Chill 2x NoTeams when wipe day comes?
At their busiest, its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 4 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 12 it fell below half.
How often does JP 社会人 SOLO Chill 2x NoTeams wipe, and when?
The prediction follows its tag, because too few of JP 社会人 SOLO Chill 2x NoTeams's wipes are on record to confirm its schedule. Friday 30 October at 09:29 UTC is when its next wipe is due. 26 days 8 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tags
How should you read the tags on JP 社会人 SOLO Chill 2x NoTeams?
Tags published by JP 社会人 SOLO Chill 2x NoTeams, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does JP 社会人 SOLO Chill 2x NoTeams appear in Rust Metrics lists and filters?
On Rust Metrics, JP 社会人 SOLO Chill 2x NoTeams sits in these lists: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Population
What position does JP 社会人 SOLO Chill 2x NoTeams hold among Rust servers?
Ranking for JP 社会人 SOLO Chill 2x NoTeams: #11,123 on seven-day player hours, top 50% of all ranked servers.
What player count does JP 社会人 SOLO Chill 2x NoTeams carry?
JP 社会人 SOLO Chill 2x NoTeams is not responding; status offline, last seen 4 days 23 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does JP 社会人 SOLO Chill 2x NoTeams run from?
Check: location. No region tag comes from JP 社会人 SOLO Chill 2x NoTeams, but the name points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 210.131.218.193:28015.
What Rust version is JP 社会人 SOLO Chill 2x NoTeams on?
Rust network protocol 2634 and build 166586 on Linux is the build JP 社会人 SOLO Chill 2x NoTeams runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is JP 社会人 SOLO Chill 2x NoTeams, and is it online now?
JP 社会人 SOLO Chill 2x NoTeams reports offline. The last reading came 4 days 23 hours ago. Uptime for the last 7 full days: 69 of 168 hours, or 41%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does JP 社会人 SOLO Chill 2x NoTeams enforce, and what are its settings?
The name carries the rate: 2x gather on JP 社会人 SOLO Chill 2x NoTeams. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is JP 社会人 SOLO Chill 2x NoTeams on?
Size 3,500 and seed 50005: the game generates the procedural map on JP 社会人 SOLO Chill 2x NoTeams from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to JP 社会人 SOLO Chill 2x NoTeams?
Check: join. Open Rust, press F1, then enter client.connect 210.131.218.193:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
