Local Staging Test
Offline 209.222.101.220:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 186/500
- 134/100
- 179/225
- 91/700
- 284/200
- 236/700
Quick answers
from the figures on this pageReset cycle
How often does Local Staging Test wipe, and when?
The rhythm of Local Staging Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 28 days 18 hours ago the current world was made.
Tags
Which tags does Local Staging Test carry, and what do they mean?
Tags published by Local Staging Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166427 (Build): Build 166427; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Staging Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local Staging Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Staging Test hold among Rust servers?
Ranking for Local Staging Test: #16,033 on seven-day player hours, top 67% of all ranked servers.
How full does Local Staging Test get?
Local Staging Test is not responding; status offline, last seen 28 days 16 hours ago.
Operator and location
Which location does Local Staging Test run from?
No region comes from Local Staging Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 209.222.101.220:28015.
What Rust version is Local Staging Test on?
Reading: Local Staging Test, Rust network protocol 2634 and build 166427, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Staging Test, and is it online?
Local Staging Test reports offline. The last reading came 28 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Local Staging Test enforce, and what are its settings?
Reading the name gives no gather rate for Local Staging Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Local Staging Test on?
The game generates a procedural map for Local Staging Test.
How to join
How do you connect to Local Staging Test?
To join: start Rust, press F1 and type client.connect 209.222.101.220:28015. Or press Launch Rust here and Steam opens the game and connects you.