RUST METRICSFlight deck · live data
Data live Servers11,697 Players44,561 Populated3,120 Fresh wipes 3 h101 Scan5 min
‹ All servers209.198.153.85:28065
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build 2

Offline 209.198.153.85:28065 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,934top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Creative / Build 2 wipe?

Its rhythm cannot be told from the wipes of Creative / Build 2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 10 hours ago.

Tags

How should you read the tags on Creative / Build 2?

These are the tags Creative / Build 2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Creative / Build 2 appear in Rust Metrics lists and filters?

On Rust Metrics, Creative / Build 2 sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Creative / Build 2 sit in the rankings?

Player hours over seven days put Creative / Build 2 at #15,934, in the top 70% of all ranked servers.

How full does Creative / Build 2 get?

Reading for Creative / Build 2: offline at this moment; last seen 26 days 8 hours ago.

Server details

Which location does Creative / Build 2 run from?

Reading: location. Creative / Build 2 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 209.198.153.85:28065.

What Rust version is Creative / Build 2 on?

Reading: Creative / Build 2, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Creative / Build 2, and is it online now?

Reading: offline. Creative / Build 2 last answered 26 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.

Settings and map

How is Creative / Build 2 configured, and what rules are in force?

Check: gather rate. The name Creative / Build 2 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

How to join

How do you connect to Creative / Build 2?

Press F1 in Rust and enter client.connect 209.198.153.85:28065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166586,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166586
Build Build 166586.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.