Clan AFK: Rust & Ruin
Online 209.192.255.27:21495 checked 11m ago
Server instruments
last reading Fri 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 202 · below 20 is lag, below 10 is badEntities
48 h range 14,113–16,460 · memory 2,525 MBUptime
1 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/500
- 124/100
- 105/225
- 19/700
- 77/700
- 65/200
Quick answers
from the figures on this pageReset cycle
How often does Clan AFK: Rust & Ruin wipe, and when?
To tell the rhythm of Clan AFK: Rust & Ruin, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 12 hours ago.
Tag meanings
How should you read the tags on Clan AFK: Rust & Ruin?
These are the tags Clan AFK: Rust & Ruin publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Clan AFK: Rust & Ruin?
These Rust Metrics lists carry Clan AFK: Rust & Ruin: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Clan AFK: Rust & Ruin hold among Rust servers?
Ranking for Clan AFK: Rust & Ruin: #15,270 on seven-day player hours, top 69% of all ranked servers.
What is the population on Clan AFK: Rust & Ruin?
Current headcount on Clan AFK: Rust & Ruin: 0 players, 125 slots available. Check: player average. 0 over the last seven days.
Server
Which location does Clan AFK: Rust & Ruin run from?
No region comes from Clan AFK: Rust & Ruin. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 209.192.255.27:21495.
What Rust version is Clan AFK: Rust & Ruin on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Clan AFK: Rust & Ruin. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Clan AFK: Rust & Ruin?
Reading: 238 server fps on average across the last 48 hours. It never dropped below 202. Peak entity count: 16,460. Buildings, deployables and all else included. Memory peak: 2,764 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Clan AFK: Rust & Ruin up, and how often does it stay up?
Reading: online. Clan AFK: Rust & Ruin answers right now. Reading: uptime. About 47 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Settings and map
How is Clan AFK: Rust & Ruin configured, and what rules are in force?
Check: gather rate. The name Clan AFK: Rust & Ruin does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Clan AFK: Rust & Ruin?
From seed 484554513, the game generates the procedural map on Clan AFK: Rust & Ruin. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Clan AFK: Rust & Ruin?
Check: join. Open Rust, press F1, then enter client.connect 209.192.255.27:21495. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://www.clanafk.com is where its website sits.
