A Shockbyte Rust Server
Online 209.192.255.222:26669 checked 8m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 227 · below 20 is lag, below 10 is badEntities
48 h range 15,205–17,386 · memory 1,848 MBUptime
6 h 12 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 78/500
- 122/100
- 145/225
- 54/700
- 138/700
- 344/350
Quick answers
from the figures on this pageReset cycle
How often does A Shockbyte Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 17 hours ago the current world was made.
Tags
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
Rust Metrics lists featuring A Shockbyte Rust Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,269 on seven-day player hours, top 68% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
Current headcount on A Shockbyte Rust Server: 0 players, 15 slots available. Check: player average. 0 over the last seven days.
Server details
Where does A Shockbyte Rust Server sit?
No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 209.192.255.222:26669.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 238 server fps over the last 48 hours, low of 227. Within range. Check: entities. The peak was 17,386, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,074 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is A Shockbyte Rust Server, and is it online now?
A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 6 full days. It was up 143 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 2,000, seed 50000, generated by the game on A Shockbyte Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 209.192.255.222:26669. Or press Launch Rust here and Steam opens the game and connects you.