NERV
Online 209.192.255.195:28015 checked 13m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 111,915–114,670 · memory 4,835 MBUptime
2 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 41/225
- 34/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does NERV follow?
The rhythm of NERV's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 7 hours ago.
Tags
Which tags does NERV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from NERV. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show NERV?
These Rust Metrics lists carry NERV: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does NERV sit in the rankings?
Ranking for NERV: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does NERV carry?
Current headcount on NERV: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Server
Where does NERV sit?
No region comes from NERV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 209.192.255.195:28015.
What Rust version is NERV on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by NERV. To get in, your game needs the same protocol; Steam applies the update.
Is performance on NERV within range?
Check: fps. Average 120 server fps over the last 48 hours, low of 93. Within range. Check: entities. The peak was 114,670, counting buildings, deployables and the rest of the world. Memory peak: 5,214 MB. Expect lag when fps falls and entities climb.
Is NERV up, and how often does it stay up?
Reading: online. NERV answers right now. Check: restart. The uptime it reports puts the last restart about 2 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Map and rules
What rules does NERV enforce, and what are its settings?
Check: gather rate. The name NERV does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on NERV?
From seed 1075646401, the game generates the procedural map on NERV. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to NERV?
To join: start Rust, press F1 and type client.connect 209.192.255.195:28015. Or press Launch Rust here and Steam opens the game and connects you.