RUST METRICSFlight deck · live data
Data live Servers11,790 Players64,938 Populated3,582 Fresh wipes 3 h124 Scan5 min
‹ All servers209.192.255.166:26721
Online Full Queue Fresh wipe Wipe due No query

fghf

Online 209.192.255.166:26721 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 222 SERVER FPS

Server fps

48 h low 222 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 14,775 ×1000

Entities

48 h range 12,455–14,855 · memory 4,176 MB
1239 ET SINCE RESTART 6D 10H

Uptime

6 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory4,176MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does fghf wipe, and when?

To tell the rhythm of fghf, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 2 hours ago.

Tags

Which tags does fghf carry, and what do they mean?

Tags published by fghf, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does fghf appear in Rust Metrics lists and filters?

On Rust Metrics, fghf sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does fghf sit in the rankings?

Ranking for fghf: #15,339 on seven-day player hours, top 69% of all ranked servers.

What is the population on fghf?

0 of 40 slots are filled on fghf right now. Check: player average. 0 over the last seven days.

Server details

Where does fghf sit?

No region comes from fghf. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 209.192.255.166:26721.

What Rust version is fghf on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by fghf. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for fghf?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 222. Reading: 14,855 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,555 MB. What players call lag comes from low fps and an entity count on the rise.

Is fghf up, and how often does it stay up?

Reading: online. fghf answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 10 hours ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

What settings and rules apply on fghf?

No gather rate appears in the name: fghf. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on fghf?

From seed 425293779, the game generates the procedural map on fghf. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto fghf?

Press F1 in Rust and enter client.connect 209.192.255.166:26721. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.