fghf
Online 209.192.255.166:26721 checked 12m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 222 · below 20 is lag, below 10 is badEntities
48 h range 12,455–14,855 · memory 4,176 MBUptime
6 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 88/500
- 129/100
- 91/225
- 76/700
- 23/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does fghf wipe, and when?
To tell the rhythm of fghf, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 2 hours ago.
Tags
Which tags does fghf carry, and what do they mean?
Tags published by fghf, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does fghf appear in Rust Metrics lists and filters?
On Rust Metrics, fghf sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does fghf sit in the rankings?
Ranking for fghf: #15,339 on seven-day player hours, top 69% of all ranked servers.
What is the population on fghf?
0 of 40 slots are filled on fghf right now. Check: player average. 0 over the last seven days.
Server details
Where does fghf sit?
No region comes from fghf. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 209.192.255.166:26721.
What Rust version is fghf on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by fghf. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for fghf?
Reading: 236 server fps on average across the last 48 hours. It never dropped below 222. Reading: 14,855 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,555 MB. What players call lag comes from low fps and an entity count on the rise.
Is fghf up, and how often does it stay up?
Reading: online. fghf answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 10 hours ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What settings and rules apply on fghf?
No gather rate appears in the name: fghf. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on fghf?
From seed 425293779, the game generates the procedural map on fghf. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto fghf?
Press F1 in Rust and enter client.connect 209.192.255.166:26721. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.