RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h108 Scan5 min
‹ All servers209.192.185.201:2115
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server | ScalaCube

Offline 209.192.185.201:2115 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 62 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,772 ×1000

Entities

48 h range 88,623–91,045 · memory 4,334 MB
1239 ET SINCE RESTART 16D 22H

Uptime

16 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,426top 69%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory4,334MBat the last reading
REC 1

Players

AveragePeak
0123419:0023:0003:0008:0012:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510019:0023:0003:0008:0012:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does My Rust Server | ScalaCube wipe?

Its rhythm cannot be told from the wipes of My Rust Server | ScalaCube on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days ago.

Tags

Which tags does My Rust Server | ScalaCube carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Rust Server | ScalaCube. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Rust Server | ScalaCube?

These Rust Metrics lists carry My Rust Server | ScalaCube: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does My Rust Server | ScalaCube hold among Rust servers?

Player hours over seven days put My Rust Server | ScalaCube at #15,426, in the top 69% of all ranked servers.

What player count does My Rust Server | ScalaCube carry?

My Rust Server | ScalaCube is not responding; status offline, last seen 25 hours ago. A seven-day average of 0 players is the reading.

Server details

Where does My Rust Server | ScalaCube sit?

No region tag on My Rust Server | ScalaCube. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 209.192.185.201:2115.

What Rust version is My Rust Server | ScalaCube on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by My Rust Server | ScalaCube. To get in, your game needs the same protocol; Steam applies the update.

How does My Rust Server | ScalaCube perform?

Over the last 48 hours the average was 79 server fps; the floor was 62. Peak entity count: 91,045. Buildings, deployables and all else included. Reading: 5,584 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on My Rust Server | ScalaCube, and is it online?

Check: connection. My Rust Server | ScalaCube is offline at this moment. Last contact was 25 hours ago. By its reported uptime, the last restart was roughly 16 days 22 hours ago. Uptime for the last 7 full days: 161 of 168 hours, or 96%. Check: first contact. Rust Metrics logged it on 10 October 2026.

Settings and map

What settings and rules apply on My Rust Server | ScalaCube?

No gather rate appears in the name: My Rust Server | ScalaCube. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is My Rust Server | ScalaCube on?

Size 4,000 and seed 12345: the game generates the procedural map on My Rust Server | ScalaCube from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to My Rust Server | ScalaCube?

To join: start Rust, press F1 and type client.connect 209.192.185.201:2115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players Slots: 150.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.