Chris Rust Server | ScalaCube
Online 209.192.185.201:2065 checked 22m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 33 · below 20 is lag, below 10 is badEntities
48 h range 104,924–107,455 · memory 8,626 MBUptime
18 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 18:39 UTC18d ago | 1 | – | running | 0 |
| Fri 18 Sep, 12:32 UTC39d ago | 0 | – | 21.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 50/225
- 39/700
- 7/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What happens on Chris Rust Server | ScalaCube when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Chris Rust Server | ScalaCube follow?
The rhythm of Chris Rust Server | ScalaCube's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 6 hours ago.
Tag meanings
How should you read the tags on Chris Rust Server | ScalaCube?
These are the tags Chris Rust Server | ScalaCube publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Chris Rust Server | ScalaCube appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Chris Rust Server | ScalaCube: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Chris Rust Server | ScalaCube sit in the rankings?
Player hours over seven days put Chris Rust Server | ScalaCube at #15,414, in the top 69% of all ranked servers.
How full does Chris Rust Server | ScalaCube get?
Current headcount on Chris Rust Server | ScalaCube: 0 players, 150 slots available. Seven-day reading: 0 players on average.
Server details
Where does Chris Rust Server | ScalaCube sit?
No region comes from Chris Rust Server | ScalaCube. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 209.192.185.201:2065.
What Rust version is Chris Rust Server | ScalaCube on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by Chris Rust Server | ScalaCube. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Chris Rust Server | ScalaCube within range?
Check: fps. Average 65 server fps over the last 48 hours, low of 33. Within range. Reading: 107,455 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 9,997 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Chris Rust Server | ScalaCube, and is it online now?
Chris Rust Server | ScalaCube reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 18 days 5 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Chris Rust Server | ScalaCube?
No gather rate appears in the name: Chris Rust Server | ScalaCube. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Chris Rust Server | ScalaCube?
From seed 8471923, the game generates the procedural map on Chris Rust Server | ScalaCube. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Chris Rust Server | ScalaCube?
Press F1 in Rust and enter client.connect 209.192.185.201:2065. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.