RUST METRICSFlight deck · live data
Data live Servers11,794 Players80,292 Populated3,570 Fresh wipes 3 h260 Scan5 min
‹ All servers209.192.183.135:25576
Online Full Queue Fresh wipe Wipe due No query

My Apex Rust Server

Online 209.192.183.135:25576 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 194 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 68,289 ×1000

Entities

48 h range 66,559–69,381 · memory 1,969 MB
1239 ET SINCE RESTART 02:35

Uptime

2 h 35 min since its last restart, at the last reading
7-day average0peak –
Rank#15,276top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory1,969MBat the last reading
REC 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 17:30 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Apex Rust Server?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 5 hours.

How often does My Apex Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of My Apex Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 4 hours ago.

Lists and filters

How should you read the tags on My Apex Rust Server?

Tags published by My Apex Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Apex Rust Server?

On Rust Metrics, My Apex Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does My Apex Rust Server sit in the rankings?

Player hours over seven days put My Apex Rust Server at #15,276, in the top 69% of all ranked servers.

How full does My Apex Rust Server get?

Current headcount on My Apex Rust Server: 0 players, 200 slots available. Seven-day reading: 0 players on average.

Server details

Where does My Apex Rust Server sit?

No region tag on My Apex Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 209.192.183.135:25576.

What Rust version is My Apex Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by My Apex Rust Server. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for My Apex Rust Server?

Over the last 48 hours the average was 224 server fps; the floor was 194. Peak entity count: 69,381. Buildings, deployables and all else included. Memory peak: 2,454 MB. Expect lag when fps falls and entities climb.

What is the uptime on My Apex Rust Server, and is it online?

My Apex Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Map and rules

How is My Apex Rust Server configured, and what rules are in force?

Check: gather rate. The name My Apex Rust Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on My Apex Rust Server?

From seed 7259103, the game generates the procedural map on My Apex Rust Server. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto My Apex Rust Server?

To join: start Rust, press F1 and type client.connect 209.192.183.135:25576. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.