[US] Capybara Land | Custom NPCs
Online NA 209.159.156.50:28015 checked 11m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 191 · below 20 is lag, below 10 is badEntities
48 h range 127,072–129,656 · memory 4,316 MBUptime
4 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC23d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC42d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 12/175
- 7/90
- 3/1000
- 0/15
- 0/50
- 0/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [US] Capybara Land | Custom NPCs?
At their busiest, its recent wipes drew 0 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
When does [US] Capybara Land | Custom NPCs wipe?
With the force wipe, once a month, [US] Capybara Land | Custom NPCs wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 23 days 21 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does [US] Capybara Land | Custom NPCs carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp128 (Max players): Slots: 128; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America from [US] Capybara Land | Custom NPCs. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [US] Capybara Land | Custom NPCs?
On Rust Metrics, [US] Capybara Land | Custom NPCs sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [US] Capybara Land | Custom NPCs sit in the rankings?
Player hours over the last seven days put [US] Capybara Land | Custom NPCs at #15,383, #1,552 in North America, in the top 70% of all ranked servers.
What player count does [US] Capybara Land | Custom NPCs carry?
Current headcount on [US] Capybara Land | Custom NPCs: 0 players, 128 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is [US] Capybara Land | Custom NPCs hosted in?
Its NA tag places [US] Capybara Land | Custom NPCs in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 209.159.156.50:28015.
What Rust version is [US] Capybara Land | Custom NPCs on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] Capybara Land | Custom NPCs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] Capybara Land | Custom NPCs within range?
Reading: 216 server fps on average across the last 48 hours. It never dropped below 191. Reading: 129,656 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,316 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is [US] Capybara Land | Custom NPCs, and is it online now?
Check: connection. [US] Capybara Land | Custom NPCs is online at this moment. Reading: uptime. About 4 days 5 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does [US] Capybara Land | Custom NPCs enforce, and what are its settings?
Check: gather rate. The name [US] Capybara Land | Custom NPCs does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [US] Capybara Land | Custom NPCs?
From seed 1342356771, the game generates the procedural map on [US] Capybara Land | Custom NPCs. Its size is 4,800. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join [US] Capybara Land | Custom NPCs?
To join: start Rust, press F1 and type client.connect 209.159.156.50:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.qcgames.org/fr/accueil/.
