WaterWorld Six
Offline NA 209.126.2.184:28078 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:52 UTC FW27d ago | 1 | – | running | 0 |
| Sun 20 Sep, 05:00 UTC39d ago | 2 | halved by day 8 | 11.7 days | 0 |
| Sat 19 Sep, 15:54 UTC40d ago | 2 | – | 0.5 days | 0 |
| Tue 15 Sep, 20:08 UTC43d ago | 2 | held half | 3.8 days | 0 |
| Mon 14 Sep, 04:07 UTC45d ago | 2 | – | 1.7 days | 1 |
| Sun 13 Sep, 16:00 UTC46d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/175
- 4/90
- 5/1000
- 3/15
- 1/50
- 3/50
Quick answers
from the figures on this pageWipe schedule
What happens on WaterWorld Six when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 31 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 8 it fell below half when it didn't.
When does WaterWorld Six wipe?
With the force wipe, once a month, WaterWorld Six wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does WaterWorld Six carry, and what do they mean?
These are the tags WaterWorld Six publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does WaterWorld Six appear in Rust Metrics lists and filters?
Rust Metrics lists featuring WaterWorld Six: Rust tutorial servers, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does WaterWorld Six hold among Rust servers?
Ranked by seven-day player hours, WaterWorld Six sits at #15,341 and #1,503 in North America, inside the top 69%.
How full does WaterWorld Six get?
Reading for WaterWorld Six: offline at this moment; last seen 2 days 5 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is WaterWorld Six hosted in?
Reading: location. The NA tag puts WaterWorld Six in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 209.126.2.184:28078.
What Rust version is WaterWorld Six on?
Rust network protocol 2635 and build 168909 on Linux is the build WaterWorld Six runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on WaterWorld Six, and is it online?
WaterWorld Six reports offline. The last reading came 2 days 5 hours ago. Uptime for the last 7 full days: 132 of 168 hours, or 79%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on WaterWorld Six?
No gather rate appears in the name: WaterWorld Six. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to WaterWorld Six?
Press F1 in Rust and enter client.connect 209.126.2.184:28078. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.