RUST METRICSFlight deck · live data
Data live Servers11,700 Players38,808 Populated2,943 Fresh wipes 3 h91 Scan5 min
‹ All servers209.126.2.184:28038
Offline Full Queue Fresh wipe Wipe due No query

[US] Bluezone101

Offline NA 209.126.2.184:28038 checked 1d ago

monthly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 19 SERVER FPS

Server fps

48 h low 19 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 29,872 ×1000

Entities

48 h range 29,872–47,068 · memory 2,570 MB
1239 ET SINCE RESTART 00:04

Uptime

0 h 4 min since its last restart, at the last reading
7-day average0peak –
Rank#15,353top 69% · #1518 in NA
Last wipe7d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory2,570MBat the last reading
REC 1

Players

AveragePeak
0123403:0005:0006:0008:0009:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608003:0005:0006:0008:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap19.8 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Wed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 16:57 UTC7d ago 1 – running 1
Thu 1 Oct, 22:22 UTC FW27d ago 0 – 19.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [US] Bluezone101?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does [US] Bluezone101 wipe, and when?

With the force wipe, once a month, [US] Bluezone101 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 7 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Tags

How should you read the tags on [US] Bluezone101?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from [US] Bluezone101. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Bluezone101 appear in Rust Metrics lists and filters?

On Rust Metrics, [US] Bluezone101 sits in these lists: Rust tutorial servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player count

Where does [US] Bluezone101 sit in the rankings?

Top 69% of all ranked servers: [US] Bluezone101 takes #15,353 on seven-day player hours and #1,518 in North America.

What player count does [US] Bluezone101 carry?

Status for [US] Bluezone101: offline. Last seen 38 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does [US] Bluezone101 run from?

Reading: location. The NA tag puts [US] Bluezone101 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 209.126.2.184:28038.

What Rust version is [US] Bluezone101 on?

Rust network protocol 2635 and build 168909 on Linux is the build [US] Bluezone101 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [US] Bluezone101 within range?

Check: fps. Average 42 server fps over the last 48 hours, low of 19. Within range. Reading: 47,068 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,981 MB. What players call lag comes from low fps and an entity count on the rise.

Is [US] Bluezone101 up, and how often does it stay up?

[US] Bluezone101 reports offline. The last reading came 38 hours ago. By its reported uptime, the last restart was roughly 4 minutes ago. Reading: 79% uptime over the last 7 full days. It was up 132 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [US] Bluezone101?

Reading the name gives no gather rate for [US] Bluezone101. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Bluezone101 on?

Check: map. Procedural, size 4,250, seed 330014502, generated by the game on [US] Bluezone101. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to [US] Bluezone101?

To join: start Rust, press F1 and type client.connect 209.126.2.184:28038. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.