[US] Bluezone101
Offline NA 209.126.2.184:28038 checked 1d ago
Server instruments
last reading Tue 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 29,872–47,068 · memory 2,570 MBUptime
0 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:57 UTC7d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:22 UTC FW27d ago | 0 | – | 19.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/175
- 8/90
- 3/1000
- 1/15
- 0/50
- 1/50
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [US] Bluezone101?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does [US] Bluezone101 wipe, and when?
With the force wipe, once a month, [US] Bluezone101 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 7 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on [US] Bluezone101?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America from [US] Bluezone101. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Bluezone101 appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Bluezone101 sits in these lists: Rust tutorial servers, Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player count
Where does [US] Bluezone101 sit in the rankings?
Top 69% of all ranked servers: [US] Bluezone101 takes #15,353 on seven-day player hours and #1,518 in North America.
What player count does [US] Bluezone101 carry?
Status for [US] Bluezone101: offline. Last seen 38 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does [US] Bluezone101 run from?
Reading: location. The NA tag puts [US] Bluezone101 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 209.126.2.184:28038.
What Rust version is [US] Bluezone101 on?
Rust network protocol 2635 and build 168909 on Linux is the build [US] Bluezone101 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] Bluezone101 within range?
Check: fps. Average 42 server fps over the last 48 hours, low of 19. Within range. Reading: 47,068 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,981 MB. What players call lag comes from low fps and an entity count on the rise.
Is [US] Bluezone101 up, and how often does it stay up?
[US] Bluezone101 reports offline. The last reading came 38 hours ago. By its reported uptime, the last restart was roughly 4 minutes ago. Reading: 79% uptime over the last 7 full days. It was up 132 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on [US] Bluezone101?
Reading the name gives no gather rate for [US] Bluezone101. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Bluezone101 on?
Check: map. Procedural, size 4,250, seed 330014502, generated by the game on [US] Bluezone101. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to [US] Bluezone101?
To join: start Rust, press F1 and type client.connect 209.126.2.184:28038. Or press Launch Rust here and Steam opens the game and connects you.