osmium dev render-c (local)
Offline 208.88.69.27:28990 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 120/100
- 50/225
- 16/700
- 52/700
- 231/260
Quick answers
from the figures on this pageWipe schedule
When does osmium dev render-c (local) wipe?
Its rhythm cannot be told from the wipes of osmium dev render-c (local) on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 21 days 9 hours ago.
Tags
Which tags does osmium dev render-c (local) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from osmium dev render-c (local). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show osmium dev render-c (local)?
These Rust Metrics lists carry osmium dev render-c (local): Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does osmium dev render-c (local) sit in the rankings?
Ranking for osmium dev render-c (local): #15,848 on seven-day player hours, top 72% of all ranked servers.
What is the population on osmium dev render-c (local)?
osmium dev render-c (local) is not responding; status offline, last seen 21 days 9 hours ago.
Server
What location is osmium dev render-c (local) hosted in?
Reading: location. osmium dev render-c (local) gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 208.88.69.27:28990.
What Rust version is osmium dev render-c (local) on?
Reading: osmium dev render-c (local), Rust network protocol 2634 and build 167231, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is osmium dev render-c (local), and is it online now?
Reading: offline. osmium dev render-c (local) last answered 21 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Settings and map
How is osmium dev render-c (local) configured, and what rules are in force?
No gather rate appears in the name: osmium dev render-c (local). No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is osmium dev render-c (local) on?
Procedural map on osmium dev render-c (local), made by the game's generator.
Connection
How do you connect to osmium dev render-c (local)?
To join: start Rust, press F1 and type client.connect 208.88.69.27:28990. Or press Launch Rust here and Steam opens the game and connects you.