RUST METRICSFlight deck · live data
Data live Servers11,792 Players68,594 Populated3,568 Fresh wipes 3 h191 Scan5 min
‹ All servers208.88.69.27:28980
Offline Full Queue Fresh wipe Wipe due No query

osmium dev render-ui (local)

Offline 208.88.69.27:28980 checked 21d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,867top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does osmium dev render-ui (local) wipe, and when?

To tell the rhythm of osmium dev render-ui (local), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days ago.

Lists and filters

How should you read the tags on osmium dev render-ui (local)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from osmium dev render-ui (local). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show osmium dev render-ui (local)?

Rust Metrics lists featuring osmium dev render-ui (local): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does osmium dev render-ui (local) hold among Rust servers?

Player hours over seven days put osmium dev render-ui (local) at #15,867, in the top 72% of all ranked servers.

What is the population on osmium dev render-ui (local)?

Reading for osmium dev render-ui (local): offline at this moment; last seen 21 days ago.

Operator and location

What location is osmium dev render-ui (local) hosted in?

No region tag on osmium dev render-ui (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.88.69.27:28980.

What Rust version is osmium dev render-ui (local) on?

Version check: Rust network protocol 2634 and build 167231 on Linux, run by osmium dev render-ui (local). Check: protocol. To join, your game must match; Steam handles the update.

Is osmium dev render-ui (local) up, and how often does it stay up?

Check: connection. osmium dev render-ui (local) is offline at this moment. Last contact was 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.

Map and rules

What settings and rules apply on osmium dev render-ui (local)?

Check: gather rate. The name osmium dev render-ui (local) does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is osmium dev render-ui (local) on?

Procedural map on osmium dev render-ui (local), made by the game's generator.

How to join

What do you do to join osmium dev render-ui (local)?

Press F1 in Rust and enter client.connect 208.88.69.27:28980. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players Slots: 4.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Game build reading: 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.