osmium dev render-ui (local)
Offline 208.88.69.27:28980 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 170/500
- 131/100
- 75/700
- 16/200
- 23/1000
- 252/700
Quick answers
from the figures on this pageReset cycle
How often does osmium dev render-ui (local) wipe, and when?
To tell the rhythm of osmium dev render-ui (local), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days ago.
Lists and filters
How should you read the tags on osmium dev render-ui (local)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from osmium dev render-ui (local). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show osmium dev render-ui (local)?
Rust Metrics lists featuring osmium dev render-ui (local): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does osmium dev render-ui (local) hold among Rust servers?
Player hours over seven days put osmium dev render-ui (local) at #15,867, in the top 72% of all ranked servers.
What is the population on osmium dev render-ui (local)?
Reading for osmium dev render-ui (local): offline at this moment; last seen 21 days ago.
Operator and location
What location is osmium dev render-ui (local) hosted in?
No region tag on osmium dev render-ui (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 208.88.69.27:28980.
What Rust version is osmium dev render-ui (local) on?
Version check: Rust network protocol 2634 and build 167231 on Linux, run by osmium dev render-ui (local). Check: protocol. To join, your game must match; Steam handles the update.
Is osmium dev render-ui (local) up, and how often does it stay up?
Check: connection. osmium dev render-ui (local) is offline at this moment. Last contact was 21 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
What settings and rules apply on osmium dev render-ui (local)?
Check: gather rate. The name osmium dev render-ui (local) does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is osmium dev render-ui (local) on?
Procedural map on osmium dev render-ui (local), made by the game's generator.
How to join
What do you do to join osmium dev render-ui (local)?
Press F1 in Rust and enter client.connect 208.88.69.27:28980. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.