osmium dev rel044-contracts (local)
Offline 208.88.69.27:28870 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:39 UTC6d ago | 0 | – | running | 0 |
| Thu 22 Oct, 04:19 UTC6d ago | 0 | – | 0.6 days | 0 |
| Sat 10 Oct, 02:49 UTC18d ago | 0 | – | 12.1 days | 0 |
| Thu 8 Oct, 11:12 UTC20d ago | 0 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 125/100
- 48/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on osmium dev rel044-contracts (local)?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does osmium dev rel044-contracts (local) wipe?
No next wipe can be predicted for osmium dev rel044-contracts (local), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 5 hours ago.
Tags
Which tags does osmium dev rel044-contracts (local) carry, and what do they mean?
These are the tags osmium dev rel044-contracts (local) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; osmium (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show osmium dev rel044-contracts (local)?
These Rust Metrics lists carry osmium dev rel044-contracts (local): Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does osmium dev rel044-contracts (local) sit in the rankings?
Ranking for osmium dev rel044-contracts (local): #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does osmium dev rel044-contracts (local) carry?
osmium dev rel044-contracts (local) is not responding; status offline, last seen 6 days 5 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does osmium dev rel044-contracts (local) sit?
No region tag on osmium dev rel044-contracts (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 208.88.69.27:28870.
What Rust version is osmium dev rel044-contracts (local) on?
Reading: osmium dev rel044-contracts (local), Rust network protocol 2634 and build 167231, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is osmium dev rel044-contracts (local) up, and how often does it stay up?
Check: connection. osmium dev rel044-contracts (local) is offline at this moment. Last contact was 6 days 5 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 8 October 2026.
Map and rules
What settings and rules apply on osmium dev rel044-contracts (local)?
No gather rate appears in the name: osmium dev rel044-contracts (local). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is osmium dev rel044-contracts (local) on?
Check: map. Procedural, generated by the game, on osmium dev rel044-contracts (local).
Connection
How can you get onto osmium dev rel044-contracts (local)?
Press F1 in Rust and enter client.connect 208.88.69.27:28870. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.