RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,607 Populated2,934 Fresh wipes 3 h91 Scan5 min
‹ All servers208.88.69.27:28300
Offline Full Queue Fresh wipe Wipe due No query

Cynic Network Test

Offline 208.88.69.27:28300 checked 28d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 250 500 750 1000 PAX 1 /1,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,659top 57%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Cynic Network Test follow?

The rhythm of Cynic Network Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 4 hours ago.

Tag meanings

How should you read the tags on Cynic Network Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus1 (Region code): The code for this server's region is us1; ^y (Carbon): Carbon handles the plugins here; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Cynic Network Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Cynic Network Test appear in Rust Metrics lists and filters?

On Rust Metrics, Cynic Network Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Cynic Network Test hold among Rust servers?

Player hours over seven days put Cynic Network Test at #13,659, in the top 57% of all ranked servers.

How full does Cynic Network Test get?

Status for Cynic Network Test: offline. Last seen 28 days ago.

Server details

What location is Cynic Network Test hosted in?

No region tag on Cynic Network Test, whose region code is us1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 208.88.69.27:28300.

What Rust version is Cynic Network Test on?

Reading: Cynic Network Test, Rust network protocol 2633 and build 165217, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Cynic Network Test, and is it online?

Reading: offline. Cynic Network Test last answered 28 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 1 October 2026.

Rules and settings

What settings and rules apply on Cynic Network Test?

No gather rate appears in the name: Cynic Network Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

What map is Cynic Network Test on?

Check: map. Procedural, generated by the game, on Cynic Network Test.

Join

How do you connect to Cynic Network Test?

Press F1 in Rust and enter client.connect 208.88.69.27:28300. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$rus1,v2633,gmrust,cs165217,ts8,^y,^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1000
Max players Slots: 1,000.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus1
Region code The code for this server's region is us1.

Mods and access

^y
Carbon Carbon handles the plugins here.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.