RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,237 Populated3,978 Fresh wipes 3 h329 Scan5 min
‹ All servers208.73.203.30:7781
Online Full Queue Fresh wipe Wipe due No query

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 188 SERVER FPS

Server fps

48 h low 186 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 47,003 ×1000

Entities

48 h range 44,892–47,230 · memory 2,615 MB
1239 ET SINCE RESTART 10D 04H

Uptime

10 days 4 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,310top 69%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Memory2,615MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [GNG] Development Server | Staging & Plugin Testing?

At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 11 hours.

What wipe timing does [GNG] Development Server | Staging & Plugin Testing follow?

The rhythm of [GNG] Development Server | Staging & Plugin Testing's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 23 hours ago.

Lists and filters

How should you read the tags on [GNG] Development Server | Staging & Plugin Testing?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166406 (Build): The server runs game build 166406; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from [GNG] Development Server | Staging & Plugin Testing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [GNG] Development Server | Staging & Plugin Testing?

On Rust Metrics, [GNG] Development Server | Staging & Plugin Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [GNG] Development Server | Staging & Plugin Testing hold among Rust servers?

Ranking for [GNG] Development Server | Staging & Plugin Testing: #15,310 on seven-day player hours, top 69% of all ranked servers.

What is the population on [GNG] Development Server | Staging & Plugin Testing?

Current headcount on [GNG] Development Server | Staging & Plugin Testing: 0 players, 2 slots available. Seven-day reading: 0 players on average.

Operator and location

What location is [GNG] Development Server | Staging & Plugin Testing hosted in?

No region comes from [GNG] Development Server | Staging & Plugin Testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 208.73.203.30:7781.

What Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Reading: [GNG] Development Server | Staging & Plugin Testing, Rust network protocol 2634 and build 166406, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [GNG] Development Server | Staging & Plugin Testing within range?

Reading: 205 server fps on average across the last 48 hours. It never dropped below 186. Peak entity count: 47,230. Buildings, deployables and all else included. Reading: 4,350 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is [GNG] Development Server | Staging & Plugin Testing up, and how often does it stay up?

Check: connection. [GNG] Development Server | Staging & Plugin Testing is online at this moment. Reading: uptime. About 10 days 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is [GNG] Development Server | Staging & Plugin Testing configured, and what rules are in force?

No gather rate appears in the name: [GNG] Development Server | Staging & Plugin Testing. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is [GNG] Development Server | Staging & Plugin Testing on?

From seed 1337, the game generates the procedural map on [GNG] Development Server | Staging & Plugin Testing. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to [GNG] Development Server | Staging & Plugin Testing?

Press F1 in Rust and enter client.connect 208.73.203.30:7781. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://www.greatnorthgaming.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166406
Build The server runs game build 166406.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.